~ / skills / gaming

gaming/

17 total
productivity 3,805software-engineering 2,099writing 1,172ai-agents 1,111security 946healthcare 712finance 467data-science 435marketing 344hr 334devops 289research 253product-design 193media 181legal 143education 89sales 76project-management 64ecommerce 48support 40manufacturing 38gaming 17

gpt-taste

Elite UX/UI & Advanced GSAP Motion Engineer. Enforces Python-driven true randomization for layout variance, strict AIDA page structure, wide editorial typography (bans 6-line…

MIT63,358

cli-anything-unrealinsights

Capture Unreal Engine traces, inspect Trace Store files, keep Unreal Insights GUI open, and export/summarize timing/counter data.

Unverified45,322

game-development

Game development orchestrator. Routes to platform-specific skills based on project needs.

Unverified43,228

unreal-engine-cpp-pro

Expert guide for Unreal Engine 5.x C++ development, covering UObject hygiene, performance patterns, and best practices.

Unverified43,228

godot-gdscript-patterns

Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best…

Unverified43,191

2d-games

2D game development principles. Sprites, tilemaps, physics, camera.

Unverified43,191

3d-games

3D game development principles. Rendering, shaders, physics, cameras.

Unverified43,191

mobile-games

Mobile game development principles. Touch input, battery, performance, app stores.

Unverified43,191

multiplayer

Multiplayer game development principles. Architecture, networking, synchronization.

Unverified43,191

pc-games

PC and console game development principles. Engine selection, platform features, optimization strategies.

Unverified43,191

web-games

Web browser game development principles. Framework selection, WebGPU, optimization, PWA.

Unverified43,191

help

Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do

Unverified22,992

asset-spec

Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset…

Unverified22,992

setup-engine

Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is…

Unverified22,992

architecture-designer

Use when designing new high-level system architecture, reviewing existing designs, or making architectural decisions. Invoke to create architecture diagrams, write Architecture…

Unverified10,585

game-developer

Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and…

Unverified10,585

ios-hig-design-guide

Build, update, and apply iOS design specifications using Apple Human Interface Guidelines (HIG) source data. Use when a task asks for iOS UI/UX rules, Apple design standards…

MIT3,179